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Wars Of Shapes 2d

Wars Of Shapes 2d

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Devlog

  • Project Trajectory (Looking Forward To A New Future)
    September 23, 2025 by JeelDobariya38
    2
    #Godot, #Unity, #Highlights, #Updates
    Major Announcement: Unity -> Godot I have recently decide to migrate the project from unity to Godot game engine,, because, my system was not able to run unity... This means I will shift the project f... Continue reading
  • Made A Scoring System (v0.2.0)
    April 05, 2025 by JeelDobariya38#v0.2.0
    πŸ“’ Update – Can You Make The High Score? πŸš€ πŸ†• What's New in v0.2.0? βœ… Adopt Unity Input System. ♾️ βœ… Improve Performance πŸ‘ βœ… Add A Score System πŸ’― πŸ”— Full Changelog : GitHub... Continue reading
  • Major News: Are You A Android User (v0.1.1)
    March 30, 2025 by JeelDobariya38#moblie-support, #v0.1.1
    πŸ“’ Major Update – Now on Mobile! πŸš€ Are you a mobile gamer? If yes, we’ve got great newsβ€” War of Shapes is now available on Android ! πŸŽ‰ πŸ†• What's New in v0.1.1? βœ… Android Support –... Continue reading
  • Made a basic prototype (v0.1.0)
    March 29, 2025 by JeelDobariya38#v0.1.0
    Created a simple prototype game. Feature :- - minimal and simple game. - easy to understand control. - playable version. what expect in future? - support for android. - player shooting enemy's. feel f... Continue reading
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